The most evidently disturbing and realistic scene of sadistic violence occurs towards the beginning of the game, where a man is burned alive in the centre of a village the scene lasts for around ten seconds, and the man is heard screaming in pain, although it is seen from rather far away and isn't the primary focus of the sequence, rather just the opening of the sequence. Moments of violence/threat with a more sadistic edge are infrequent and brief, but include a human sacrifice scene where a girl is implied to have her head decapitated (with resultant sight of blood pouring down a rock), and a brief section where dead bodies are found in a dungeon where there is evidence of torture that took place. However, the slightly "B-movie" tone and heavy fantastical elements lessen the impact of the more gross and explicit aspects of the violence. The injury detail caused by the violence can range from small blood spurts from bullet impacts, to limbs and heads being blown off in gory fashion. Whoever is in charge of these better change his perspective instead of being considered a joke.MAIN CONTENT ISSUES - The gameplay throughout consists of shooting, stabbing and blowing up hordes of enemies, resulting in frequent strong bloody violence. and for characters to become super powered beings while slugging it out wouldn't be any better. To top it all with "But we sure did kick some ass, didn't we?" was enough to feel like being bullied and kicked in the balls for liking Resident Evil!! But I'm definitely sure that countries like Svetlana's wagging BOW wars against one another for power. Again" being followed by "And they'll keep coming back for more!" was rather depressing. Sure, these continue to be visually impressive (from the models, the movement and the choreographies). Contrived confrontation with final threat with a convenient Armory around (Plasma Rifle included). An "Avengers moment" with all the known cast in service of nothing, being rather lame to witness. It was nice to see Maria Gomez again, the powerful killing machine that can't kill anyone. There's no tension, and repercussions are easily fixed. The introduction of a foot soldier becoming a trafficking tech-villain capable of creating a new virus that doesn't spread and turns people rather quickly. The dialogue being atrocious! And it's very strange to see Jill Valentine groan at Leon's one liners and even insults Chris' heavy handedness. Lows takes, repeated stakes! But worse of all is how insulting it ends up being to me as a viewer. while ultimately being nothing but a nuisance for a while. Death Island continues to give a simplistically boring premise, and a continuation of pointless B Stories where the good guys stop a disposable villain that hates the world and makes a new iteration of the "virus". Now I'm honestly REALLY tired of these churned out products that amount to nothing!! At least it finally seems like they are connecting the stories somewhat, with reference to events from Vendetta, RE6 and previous game entries. It sure is fun to see Chris repeatedly punch a giant boulder, or fight against the law-defiant Wesker in the video games! But it's no secret the franchise has nowhere to go and can only keep chasing its tail with a variation of the same premise! The initial Raccoon incident and exploration of the source of the problem were interesting and different at the time. Ah, resident evil! From low-tech horror to sci-fi garbage.
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